8
1316 Index
remove
ease or multiplier curve (Track View) 2–561
note track (Track View) 2–531
remove from link 2–941, 2–1001
remove from track set 2–568
remove note track 2–531
rename objects tool 1–123
rename preview 3–165
rename settings preset dialog 3–443
render
ActiveShade 3–17, 3–20
blowup 3–13
common parameters rollout 3–27
default scanline 3–37
dialogs 2–1299, 3–2, 3–8, 3–683
presets 3–23
render operator (particle flow) 2 – 202
render scene 3–2, 3–11
render type list (main to olbar) 3–13
rendered output 3–268
rendering elements separately 3–126
scripts rollout 3–33
selected objects 3–13
to texture 3–139
vertex coloring 2–1503
VUE files 3–126
render bounding box/selected dialog 3–16
render effects 2–492, 3–214 to 3–215, 3–219, 3–222, 3–226,
3–230, 3–234, 3–238, 3–242, 3–246, 3–256, 3–261 to
3–262, 3–264 to 3–265
hair and fur 3–216
render elements 3–126, 3–133
hair and fur 3–136
velocit y 3–137
render scene dialog
advanced lighting panel 3–43
common panel 3–27
render panel 3–2
renderer panel 3–35
render shortcuts toolbar 3–736
render to texture 3–139, 3–142, 3–145, 3–153, 3–155,
3–157 to 3–158, 3–160
normal bump mapping 3–146
render to texture dialog 3–151
add texture elements dialog 3–160
automatic mapping rollout 3–158
baked material rollout 3–157
general settings rollout 3–152
objects to bake rollout 3–153
output rollout 3–155
projection options dialog 3–160
render UVs dialog 1–896
renderable spline modifier 1–771
rendered frame window 3–5
rendered output 3–168
renderer
configure preset dialog 3–32
renderer panel
render scene dialog 3–35
renderers 3–34 to 3–35, 3–37, 3–126
interactive 3–1124
panorama exporter 3–166
photorealistic 3–1100
scanline 3–1100
viewport 3–1124
rendering 3–1, 3–78
and multithreading 3–864
batch 3–198 to 3–199, 3–205
bones 1–381
command line 3–206, 3–208, 3–212
commands 3–11
don’ t alias against background 3–863
elements separately 3–133
email notification 3 –33
large images 3–865
on multiprocessor systems 3–864
portions of scene 2–1224
preferences settings 3–863
presets 3–23
reactor toolbar 3–736
render farms 3–173
render operator (particle flow) 2–202
rendering method 3–896
scene 1–9
shapes 1–257
to texture 3–139, 3–142, 3–145
with caustics (mental r ay) 3–80
with global illumination (mental ray) 3–80
with motion blur 3–88
with shadow maps 3–88
rendering algorithms rollout 3–113
rendering commands
render last 3–24
rendering effects
multi-pass (cameras) 2–1227
rendering for print 3–191
rendering menu 3–731
ActiveShade floater 3–20
ActiveShade viewport 3–20
advanced lighting 3–43
effects 3–214
environment 3–267 to 3–268
lighting analysis 3–75
Material Editor 2–1253
material/map browser 2–1256
print size wizard 3–24