8
1308 Index
open from vault 3–401
open physique file 2–958
open physique file button 2–949
open recent 3–402
OpenEXR files
format 3–67 1
opening 3–675
saving 3–672
OpenGL driver 3–881, 3–884
opening screen 1–17
operands 1–333, 3–1079
operator icon 3–1079
operators 2–138
birth 2–139
birth script 2–141
delete 2–142
display 2–198
empty flow 2–205
force 2–200
glossary 3–1079
keep apart 2–168
mapping 2–191
material dynamic 2–187
material frequency 2–185
material static 2–183
notes 2–202
operator time frames 2–137
position icon 2–143
position object 2–144
render 2–202
rotation 2–149
scale 2–152
script 2–204
shape 2–172
shape facing 2–172
shape instance 2–174
shape mark 2–179
speed 2–155
speed by icon 2–158
speed by surface 2–163
spin 2–150
standard flow 2–205
opposite tracks 2–800
optical m arkers 3–1079
optimizations rollout 2–12 06
optimize
motion flow 2–909
motion mixer 2–618
transition 2–618, 2–909
optimize modifier 1–741
optimize transition
transition editor 2–902
optimizing performance (particle flow) 2–116
options 3–868
gradient 3–394
grid and snap 2–43
Material Editor 2–1279
rendering 3–863
viewports 3–874
options menu (particle view) 2–126
options menus (Schematic View) 3–694 to 3–695
orbit/pan
camera 2–1225, 3–791
light 3–798
Oren-Nayar-Blinn basic parameters rollout 2–1323
Oren-Nayar-Blinn highlights 2–1334
organic surfaces 1–833
orientation
changing 1–401
constraint 2–391
mapping 2–1346
orientation bar 2–965, 2–992
orientation behavior 2–1066, 3–1079
origin (glossary) 3–1080
origin point helper 3–438
origin slider 3–859
orthogr aphic view 3–1080
orthographic views 1–24
out
tangent 3–764
out-of-range
keys (Track View) 2–540
types 2–528, 2–56 2 to 2–563, 3–108 1
outdoor lighting 3–44
outer envelope 2–981
outline 1–303
output image event 3–347
output map 2–1430, 2–1502
output rollout 2–1430, 3–155
outputs (particle flow) 3–1081
outside 2–987
overlap 2–963
overlapping IK chains 2–427
overlapping vertices and editable rollout (for object and
sub-objects) 1–284
overlays
xref scenes 3–417, 3–421
overriding (degradation) 1–34
overshoot (g lossary) 3–1082
overview
cloth 1–552
clothing and pattern design 1–554
garment maker modifier 1–587
physique 2–692
workflow 2–697
overview of 3ds Max 1–1