8
Index 1283
event display 2–127, 2–129, 3–1029
event level 3–1030
glossary 3–1029
inputs 3–10 51
local 3–1057
notating 2–202
prop erties 2–130
events (Video Post) 3–321
every s tep update script (p article flow) 2–135
exclude
excludeleftendpoint(TrackView) 2–547
exclude right end point (Track V iew) 2–548
exclude/include lights 2–1137, 2–1179
exclude envelopes dialog 2–977
exclude left end point (Track V iew) 2–547
exclude option 2–938, 2–977
exclude right end point (Track View) 2–548
excluding layers 3–444
excluding particles from lighting 2–117
execute network rendering 3–1 7 5
execute sequence ( Video Post) 3–321
exit command (file menu) 3–504
expanding animation t r acks 2–743, 2–746
expert mode 1–51
explicit axis keys 2–292, 2–341
explode
assemblies 1–107
editable mesh objects/sub-objects 1–989
explode angle threshold 1–1001
groups 1–103
objects into faces 2–101
particle system 2–64
splines 1–303
explode angle threshold 1–989, 1–1001
exploding objects 2–64
explosion 2–64
explosions 2–116
export animation
motion mixer 2–601
export Lig htscape Block (BLK) file dialog 3–602
general panel 3–602
lights pa nel 3–605
export Lightscape Layer (LAY) file dialog 3–607
export Lightscape Material (ATR) fi le dialog 3–607
export Lightscape Parameter (DF) file dialog 3 –608
export lightscape preparation (LP) file dialog
daylight panel 3–597
export Lightscape Preparation (LP) file dialog 3–591,
3–619
animation panel 3–596
general panel 3–592
lights pa nel 3–594
views panel 3–599
windows panel 3–598
export Lightscape View (VW) file dia log 3–600
views panel 3–601
windows panel 3–601
export selected (file menu) 3–491
exporting
3D DWF 3–556
3DS files 3–533
Adobe Illustrator files 3–535
animation 2–775
ASCII files 3–535
bones 3–628
DWG f iles 3–545
DXF files 3–552
export (file menu) 3–491
FBX 3–562
HTR/HTR2 3–627
IGES files 3–569
m3g f iles 3–570, 3–572
MTL 3–639
OBJ 3–637
objects 3–491
selected objects 3–491
Shockwave 3D files 3–628 to 3–629
stereolithography 3–636
STL files 3–636
texture coordinates 1–896
to IGES 3–570
UVs 1–896
VRML97 files 3–640
W3D files 3–628 to 3–629
exporting materials 2–1251
expose transform
helper object 2–16
exposetm 2–16
helper object 2–16
exposure control 3–289
automatic 3–291
linear 3–292
logarithmic 3–293
pseudo color 3–296
expression controller 2–315 , 2–318
expression evaluator 1–12
expression techniques 1–141
extended parameters rollout ( materials) 2–1312
extended primitives 1–181
C-Ext 1–195
capsule 1–190
chamfer box 1–186
chamfer cylinder 1–187
gengon 1–194
hedra 1–182
hose 1–201