8
Close Assembly 107
Procedure
To open nested a ss emblies :
1.
Select the assembly within the opened assembly.
2. Choose Group menu > Assembly > Open.
Close Assembly
Selec t the luminai re. > Group menu > Assembly > Close
The Close command reassembles an opened
assembly. For nested assemblies, closing the
outermost assembly object closes all open inner
assemblies.
When you link an object to a closed assembly,
the object becomes a child of the assembly parent
rather than of any member of the assembly. The
entire assembly flashes to show that you’ve lin ked
to the assembly.
Pr ocedur es
To clos e all opened assemblies nested within a main
assembly:
1.
Select any object in the main assembly or its
luminaire head object.
Note: Ifyouselectanobjectwithinanopened
inner assembly, using Close wi l l close only that
assembly.
2. Choose Group menu > Assembly > Close.
To close a nested assembly:
1.
Select any object in the nested assembly or its
luminaire.
2. Choose Group menu > Assembly > Close.
Dis ass emble
Select one or more a ssemblies. > Group menu >
Assembly > Disassemble
Disassemble separates the current assembly into
itscomponentobjectsorassemblies.
The Disassemble command separates one level,
unlike
Explode (page 1–107)
,whichseparatesall
levels of nested assemblies.
When you disassemble an assembly, all
comp onents of the assembly remain selected, but
are no longer part of the assembly. Any transform
animation applied to the assembly is lost, and
objects remain as they were i n the frame at which
the dissolution is performed. However, objects
retain any individual animation.
All disassembled entities remain in the current
selection set.
Note: Ifyouhavewiredtheluminaireheadto
any other parameters, those parameters are still
controlled by the wiring setup after disassembly
and are not adjustable until you apply a standard
contro ller, such as Bezier Float. Use Track View
to do this.
Explode Assembly
Select one or more a ssemblies. > Group menu >
Assembly > Explode
TheExplodecommandseparatesallobjectsin
an assembly, regardless of the number of nested
assemblies and/or groups, unlike
Disassemble
(page 1–107)
,whichseparatesonelevelonly.
When you explode an assembly, all components of
the assembly remain selec ted, but are no longer
part of the assembly. Any transform animation
applied to the assembly is lost, and objects remain
as they were in the frame at which the dissolution is