8
Index 1267
standard primitive 1–166
box c austics filter 3–104
box method 2–1094
box selected
render bounding box/selected dialog 3–16
branching events (particle flow) 2–119
break
spline at selected vertex 1–292
vertices 1–992
breathe option (links) 2–943, 2–987
bricks 2–1468
bridge dialog 1–1068
bridge edges dialog 1–1070
brightness and contrast effect 3–261
browse 2–922
browser
material/map 2–1256
browsing from 3ds Max 3–505
brush options 1–801
brush preset manager 3–739
brush presets 3–737
BSP method 3–125
BSP method, raytrace acceleration 3–1094
bubble motion rollout (PArray) 2–266
bubble motion with Particle Flow 2–119
buckets, distr ibuted rendering 3–121
buffer mode 2–791
build face 1–1001
building a character for FBX 3–564
bulge angle display propert ies dialog 2–978
bulge angles 2–965, 2–992, 3–1014
adding 2–947
changing 2–947
choosing for editing 2–947
color 2–992
deleting 2–947
parameters 2–965
setting 2–947
bulge editor 2–947, 2–958, 2–965, 2–986, 2–992
bulge sub-object 2–978, 2–992
bulges 2–963 to 2–964, 3–1014
creating 2–946
fine-tuning 2–947
overview 2–945
shaping 2–947
workflow 2–946
bump mapping 2–1347, 2–1380
bump shader (mental ray) 2–1526
button
2.5D snap 2–35
2D snap 2–35
3D snap 2–35
ActiveShade f loater 3–20
align 1–447
align camera 1–453
align to view 1–453
angle snap 2–36
animate 3 –760
arc rotate 3–787
array 1–435
auto key 3–760
bind to space warp 2–54
button sets (utilities) 3–822
clone and align tool 1–444
crossing 1–88
current frame 3–767
dolly camera 3–788
dolly lig ht 3 –793
dolly target 3–788, 3–793
edit current event 3–320
edit scene event 3–338
full screen 3–780
get material 2–1283
go forward to sibling 2–1291
go to end 3 –767
go to frame 3–767
go to parent 2–1290
go to start 3–765
light fal loff 3–796
light hotspot 3–794
lock selection 2–533
make unique (Material Editor) 2–1286
material and map type 2–1293
Material Editor 2–1271
Material Editor options 2–1279
maximize viewport 3–780
mirror 1–433
new sequence 3–319
next frame 3–767
normal align 1–450
open sequence 3–319
orbit/pan camera 3–791
orbit/pan light 3–798
pan (Track View) 2–571
pan ( user interface) 3–786
percent snap 2–37
perspective 3–789
pick material from object 2–1292
place highlight 1–452
play/stop 3–766
previous frame 3–766
quick align 1–450
quick render 3–17
quick render (Production) 3–16
redo 1–94
render scene 3–11