8

Assemble 105
Assemblies are considered whole objects in the
Light Exclude/Include dialog, so you can exclude
(or include) all objects in an assembly by select ing
the assembly in the list. If an assembly is nested
w ithin another assembly, only t he "outer" assembly
is available in the list. To exclude only certain
objects in a n assembly, open the assembly before
displaying the Exclude/Include dialog.
See also
Using Assemblies (page 1–97)
Pr ocedur es
To define an assembly:
1.
Select two or more objects.
2. Choose Group menu > Assembly > Assemble.
The
Create Assembly dialog (page 1–106)
appears requesting a name for the assembly and
that you specify a
head object (page 1–108)
.
The default head object ty pe is
Luminaire (page
1–108)
.
3. Enteranamefortheassembly,choose
Luminaire (page 1–108)
from the list, and click
OK.
The selected objects are assembled. The
assembly head object position and or ientation
is determined as follows:
If there are multiple immediate children
of the assembly head (for example, you’re
assembling several non-hierarchical
objects), the head object is aligned with
center of bottom face of the assembly
bounding box.
If there ’s only one immediate child of the
assembly head, the assembly head pivot
point is aligned with that object’s pivot
point. For example, if you’re assembling a
single hierarchy, the topmost object in the
hierarchy would be the single immediate
child of the assembly head.
To define a nested assembly:
1.
Select two or more assemblies or any
combination of assemblies and objects.
2. Choose Group menu > Assembly > Assemble.
The
Create Assembly dialog (page 1–106)
appears requesting a name for the assembly
and a head object.
3. Enteranameforthenewassemblyobjectand
click OK.
To wire a head object to a light source:
1.
Create a hierarchy of lights and geometrical
objects that models a lighting fixture. Sets up all
the necessary IK chains and other constraints
that make the model behave properly w hen the
user interacts with it (orients, positions, aims,
etc.).
Impor tant: For any photometric lights that
you want to control with the head object, be
sure to turn on the Multiplier c heck box on the
Intensity/Color/Distr ibution rollout.
2.
Select al l objects in the fixt u re and define them
as an assembly.
When t he assembly is selected, the luminaire
parameters Dimmer and Filter Color appear in
the Modify panel.
3. From the Animation menu, choose W ire
Parameters > Parameter Wire Dialog.
4. The
Parameter Wiring dialog (page 2–395)
appears.
5. On one side of the dialog, find the assembly
and expand t he branch titled Object
(LuminaireHelper). Click the Dimmer item to
highlight it.
6. On the other side, find the assembly and
expand its h ierarchy branch (click the + symbol
in the square box). Find and expand the branch
for the light source, and then expand its Object
branch. Click the Multiplier item to highlight it.