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104 Chapter 3: Selecting Objects
Procedure
To detach an object f rom a gr oup:
1.
Open the g roup.
2. ChooseGroup>Detach.
The selected objects are now separate,
independent objects, no longer members of the
group.
Attach Gr oup
Select one or more objects. > Group menu > Attach
The Attach command makes the selected object
part of an existing group.
With an object selected, choose this command,
andthenclickagroupinthescene.
Procedure
To a ttach an object to a group:
1.
Selectoneormoreobjectstoattach.
2. Choose Group > Attach.
3. Click any member of a closed group.
The selected objects become part of the group,
which is now selected.
Note: To attach an object to an open group, click
the pink bounding box.
As sembly Comma nds
Thecommandstomanageassembliesareavailable
fromtheGroup>Assemblysubmenu.
Assemble (page 1–104)
Disassemble (page 1–107)
Open Assembly (page 1–106)
Close Assembly (page 1–107)
Attach Assembly (page 1–108)
Detach Assembly (page 1–108)
Explode Assembly (page 1–107)
See also
Using Assemblies (page 1–97)
Assemble
Select the objects to assemble. > Group menu >
Assembly > Assemble
The Assemble command combines a selection set
of objects, assemblies, and/or group s into a single
assembly, and adds a
Luminaire helper object
(page 1–108)
as a
head object (page 1–108)
.
Once you assemble objects, you can treat them as
a single object in your scene. You can click any
objectinthegrouptoselecttheentireassembly.
You can tr ansform the assembly as a sing le object,
and you can apply modifiers as if it were a single
object.
Assemblies can contain other assemblies and/or
groups, up to any level.
Assembly names are similar to object names,
except that they’re carried by the assembly. In lists
liketheoneintheSelectByNamedialog,assembly
names appear in square brackets. For example:
[Assembly01].
Each member of an assembly inherits the visibility
of the parent when a visibility controller is assigned
to the parent, providing its Object Prop erties
>RenderingControlgroup>InheritVisibility
check box is turned on, or if its Rendering Control
is set to By Layer and Inherit Visibilit y is turned
on for its layer.