8
1110 Chapter 9: Sur face Modeling
Rendering rollout
Letsyouturnonandofftherenderabilityofthe
cur ve, specify its thickness in the rendered scene,
and apply mapping coordinates.
Render parameters can be animated. For example,
you can animate the number of sides.
Enab le I n R ender er —When on, the shape is
rendered as a 3D mesh using the Radial or
Rectangular parameters set for Renderer. In
previous versions of the program, the Renderable
switch performed the same operation.
Enable In Viewpor t—When on, the shape is
displayedintheviewportasa3Dmeshusingthe
Radial or Rectangular parameters set for Renderer.
In previous versions of the program, the Display
Render Mesh performed the same operation.
Use Viewpor t settings—Lets you set different
rendering parameters, and d isplays the mesh
generated by the View port settings. Available only
when Enable in Viewport is turned on.
Generate Mapping Coords—Tur n this on to apply
mapping coordinates. Default=off.
The U coordinate wraps once around the thickness
of the spline; the V coordinate is mapped once
along the length of the spline. Tiling is achieved
using t he Tiling parameters in the material itself.
Real-World M ap Size—Cont rols the scaling
method used for texture mapped materials that
areappliedtotheobject.Thescalingvaluesare
controlled by the Use Real-World Scale settings
found in the applied material’s
Coordinates rollout
(page 2–1434)
.Default=on.
Viewport—Turn this on to specify Radial or
Rectangular parameters for the shape as it will
display in the viewport when Enable in Viewport
is turned on.
Render er —Turn this on to specify Radial or
Rectangular parameters for the shape as it will
displaywhenrenderedorviewedintheviewport
when Enable in Viewport is turned on.
Radial—Displays the 3D mesh as a cylindrical
object.
Thickness—Specifies the diameter of the viewport
or rendered spline mesh. Default=1.0. Ra nge=0.0
to 100,000,000.0.
Splines rendered at thick ness of 1.0 and 5.0, respectively