8

88 Chapter 3: Selecting Objects
painting a selection region, the brush must
completely encompass an object or sub-object
to select it.
3. Drag to specify the region and select the objects.
S elect R egion Cr ossi ng
Edit menu > Reg ion > Crossing
Main toolbar > Crossing Selection
Select Region Crossing selects objects within the window
and also objects it crosses: the trash can, bench, and
streetlight.
Select Region Crossing selects objects within
andcrossedbya
selection region (page 1–80)
boundary.
After you choose this command, draw a selection
region around or crossing objects in the scene.
Objects w ithin the region boundary as well as
those that intersect the boundary are selected.
Procedure
To select objects within and crossed by a selection
region:
1.
Do one of the following:
1. Choose Edit > Region > Crossing.
2. Click t he
Window/Crossing Selection Toggle
(page 1–88)
to display the Crossing icon.
2. From the Main toolbar, click the
Selection
Region flyout (page 1–80)
and cho ose a
method: Rectangular, Circular, Fence or Lass o
Selection region.
Note: This setting also applies to Paint Selection
Region, but in this case the boundary is that of
the brush, not the region. In other words, when
paintingaregioninCrossingmode,thebrush
selects every object or sub-object it touches or
encomp asses.
3. Drag to specify the region and select t he objects.
Window/Cr ossing Selection
Toggle
Main Toolbar > Crossing Selection or Window S election
from the W indow/Crossing toggle
Edit menu > Region > Window or Crossing
TheWindow/CrossingSelectiontoggleswitches
between window and crossing modes when you
select by region.
•In
Window mode (page 1–87)
, you select only
the objects or sub-objects
within
the select ion.
•In
Crossing mode (page 1–88)
,youselect
all objects or sub-objects within the region,
plus any objects or sub-objects
crossing
the
boundaries of the region.
Tip: If you’re making sub-object selections of faces
and you select more faces than you want, make
sure youre in Window mode.
The
Selection Region flyout (page 1–80)
on the
toolbar allows you to create different-shaped
boundaries.
3ds Max automatically saves the Window/Crossing
setting in the
3dsmax.ini
file.