8

1068 Chapter 9: Sur face Modeling
Brush Options
Click this button to open the
Painter Options dialog (page 1–801)
,whereyou
can set various brush-related parameters.
Co mmitMakes any deformation changes
permanent, “baking them into the object
geometr y. After using Commit, you can no longer
apply Revert to changes up to that point.
Cance lEliminates all changes since the initial
application of Paint Deformation or the most
recent Commit operation.
Editable Poly Settings
Dia logs
B evel Poly gons Dia log
Selec t an Edi t Poly or edita b le poly object. > Modify panel
> Polygon sub-object level > Edit Polygons rollout > Bevel
Settings button
Select an Edit Poly or editable poly objec t. > Polygon
sub-object level > Qu ad menu > tools 2 quadrant > Bevel
Settings button
Be veling involves first extruding and then scaling
the extruded polygon(s). Use these settings for
beveling polygons in Interactive Manipulation
mode.
Inter face
Bevel Type group
Group—Beveling takes place along the average
normal of each contiguous group of polygons. If
you bevel multiples of such groups, each group
moves along its own averaged normal.
Local N orma l Beveling takes place along each
selected polygon’s normal.
By PolygonBevels each polygon individually.
Height—Specifies the extent of the extrusion in
scene units. You can ext rude selected polygons
outward or inward, depending on whether the
value is positive or negative.
Outline Amount—Makes the outer border of
selected polygons bigger or smaller, depending on
whether the value is positive or negative.
Apply Applies the sett ings to the current
selection, retaining them if you then make another
selection.
OK Applies the settings to the current selection
and closes the dialog.
Cance lCloses the dialog without applying the
settings to the current selection. Do es not reverse
previous uses of Apply.
Bridge B orders/Polygons Dialog
Select an Edit Poly or editable poly object. > Modify panel
> Polygon or Border sub-object level > Edit Polygons
rollout > Bridge Settings button
Select an Edit Poly or ed itable poly obje ct. > Polygon or
Border sub-object level > Qu ad menu > tools 2 quadrant
> Bridge Settings button
Use these settings for bridging pairs of polygons,
polygon selections, or borders in Interactive
Manipulation mode.
Note: Bridge calculates which way the bridge
polygons should face. If you bridge two
sub-objects so that the bridge goes through the