8
Editable Poly (Border) 1053
Cut —
Lets you create edges from one polygon to
anotherorwithinpolygons. Clickatthestart
point, move the mouse and click again, and
cont inue moving and clicking to create new
connected edges. Right-click once to exit the
current cut, whereupon you can start a new one,
or right-click again to exit Cut mode.
Use
Snaps (page 2–35)
with Cut for precision. Cut
supports Midpoint, Endpoint, and Vertex snaps .
Note: Cut performance has b een enhanced in
3ds Max 7. For more information, see
this
procedure (p age 1–1035)
.
MSmoot h—Smoothes the s election using the
current settings. This command uses subdivision
functionality similar to that of the
MeshSmooth
modifier (page 1–714)
.
MSmoot h S etti ngs—Opens the
MeshSmooth
Selection dialog (page 1–1076)
,whichletsyou
specify how smoothing is applied.
Tessellate—Subdivides the selection based on the
Tessellation settings (page 1–1078)
.
Tessellation is u seful for increasing local mesh
density while modeling. You can subdivide any
select ion of polygons. Two tessellation methods
are available: Edge and Face.
Tessellate Settings—Opens the
Tessellate
Selection dialog (page 1–1078)
,whichletsyou
specify how smoothing is applied.
Mak e Planar—Forces all selected edges to become
coplanar. The plane’s normal is the average surface
normal of all faces attached to the selected edges.
X/Y /Z—Makes the selected edges planar and alig ns
the plane with the corresponding plane in the
object’s local coordinate system. The plane used is
the one to which the button axis is perpendicular,
so, for example, clicking the X button aligns the
edges with the local YZ axis.
V iew Align—Aligns selected edges to the plane of
theactiveviewport.Inthecaseoforthographic
viewports, this is the same effect as aligning to
the constr uction grid w hen the home grid is
active. When aligning to a Perspective viewport
(including camera and lig ht views), the edges are
reoriented to be alig ned to a plane that is parallel
to the camera’s v iewing plane. (Perspective
viewports have invisible ca mera planes.) In these
cases, the selection of edges is not translated but
only rotated.
Grid Align—Aligns the selected edges to the current
construction plane. The cur rent plane is specified
bytheactiveviewportinthecaseofthehomegrid.
When using a g rid object, the cur rent plane is the
active grid object.
Relax—Applies the Relax function to the current
selection, using the Relax dialog sett ings (see
following). Relax normalizes mesh spaci ng by
moving each vertex toward the average location of
itsneighbors.Itworksthesamewayasthe
Relax
modifier (page 1 –769)
.
Note: At the object level, Relax applies to the entire
object. At any sub-object level, Relax applies only
to selected sub-objects.
Relax S ettings—Opens the
Relax dialog (page
1–1077)
, which lets you specify how the Relax
function is applied.
Named S e lections
Lets you copy and paste named selection sets of
sub-objects between objects. Start by creating one
or more named select ion sets, copy one, select a
different object, go to the same sub-object level,
and then paste the set.
Note: This function uses sub-object IDs, so if the
target object’s geometry differs from t hat of the
source object, the pasted selection will probably
comprise a different set of sub-objects.