8
Named Selection Sets 85
Delete—
After choosing one or more combinations
in the Current Combinations list, click this button
to delete them.
All Class ID group
Class ID list—Lists all the available categories that
can be added to custom filters for display and
selection. Highlight a categor y to add, then click
Add.
Add—After choosing a class to include in the
filter list, click this button to place the class in the
Current Class ID Filter list, as well as at the bottom
of the Selection Filter list.
Current Class ID Filter group
Class ID list—Lists current classes to filter. To delete
a class, choose it, and then click Delete.
Delete—After choosing a class in the Current Class
ID Filter list, click this button to delete the class.
Na med S el ection S et s
Main toolbar > Named Selection Sets
The Named Selection Sets list allows you to name
a selection set and recall the selection for later use.
See a lso
Edit Named S elect ions (page 1–89)
on
the Edit menu for ways to edit named sub-object
selections.
A na med selection set is removed from the list if
all of its objects have been deleted from the scene,
or if all of its objects have been removed f rom the
named set in the
Named Selections Sets dia log
(page 1–89)
.
Both object-level and sub-object-level named
selections are case sensitive.
You can transfer sub-object named selections f rom
onelevelintheStacktoanother. TheCopyand
Paste buttons let you copy named selections from
one modifier to another.
While at a specific sub-object level (vertex, for
example), you can make selections, and name
those selections in the named selection field of the
toolbar.Thenamedsetsarespecifictoboththe
selectionlevelandthelevelontheStack.
Keep in mind the following restrictions:
• You can transfer named selections only between
thesametypeofsub-objectlevel. Inother
words, you can transfer named selections
from vertex sub-object to another vertex
sub-object, but you can’t transfer it to face or
edge sub-object le vel.
• You must transfer the selection between
modifiersthathandlelikegeometry.Youcan
copy and paste between an editable mesh and
ameshselectmodifier,butyoucan’tcopyand
paste between a mesh select modifier and an
editable spline.
• You can copy and paste between two modifiers
in two differe nt objects, as long as you’re at the
same level and both modifiers handle the same
type of geometry.
• If you change the topology of a mesh after
creat ing a named selection (such as deleting
some vert ices), the named selections will
probably no longer select the same geometry.
Procedures
To create a na med s election set:
1.
Selecttheobjectsyouwanttobeinaset.
2. Type the name of the set in the Named Selec tion
Set field and press ENTER.