8

Editable Poly (Edge) 1043
An edge selection (top); a smooth shape (center); a li near
shape (bottom)
Weigh tSets the weight of selected edges. Used
by the
NURMS subdivision option
and by the
MeshSmooth modifier (page 1–714)
.
Increasing an edge weight tends to push the
smoothed result away.
Cr e ase Specifies how much creasing is performed
on t he selected edge or edges . Used by the
NURMS
subdivision option
and by the
MeshSmooth
modifier (page 1 –714)
.
Atlowsettings,theedgeisrelativelysmooth.At
higher settings, the crease becomes increasingly
visible. At 1.0, the highest setting , t he edge
becomes a hard crease.
Edit Tri[angulation]Lets you modify how
polygons are subdivided into tr iang les by dr awing
internal edges, or
diagonals (page 3–1022)
.
In Edit Triangulation mode, you can see t he current
triangulation in the viewport, and change it by clicking two
vertices on the same p olygon.
To edit triangulation manually, turn on this
button. The hidden edges appear. Click a polygon
vertex. A rubber-band line appears, attached to
the cursor. Click a non-adjacent vertex to create a
new triangulation for the polygon.
Tip: For easier editing of triangulation, use the
Turn command instead (see following).
Tu rn—Lets you mo dify how polygons are
subdivided into triangles by clicking diagonals.