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1036 Chapter 9: Sur face Modeling
By default, the Plane object is divided into 4 x
4 polygons. If you don’t see the polygons in
the Perspective viewport, press F4 to activate
Edged Faces view mode.
2. Convert the Plane object to Editable Poly
format. If you’re not sure how, continue in
this step; otherw ise, skip to the next step after
converting.
To convert the object, right-click once in the
Perspectiveviewporttoexitcreatemode.
This leaves the object selected. R ight-click
again in t he Perspective viewport, and then
at the bottom of the Transform quadrant,
choose Convert To > Convert To Editable Poly.
Alternatively, apply the Edit Poly modifier.
The object is now an editable poly and the
command panel switches to the Modify panel.
3. Cutisavailableattheobjectlevelaswellasat
every sub-object level. On the Edit Geometry
rollout, find the Cut button, and then click it.
4. In the Perspective viewport, position the mouse
cursor in the center of a corner polygon, such
as the one closest to you, click once, and then
move the mouse around the viewport.
Two or three line s appear and move as you
move the mouse. One line connects the mous e
cursor to the original click location, and
indicates where the next cut will appear when
you click the mouse button. Another connects
to a corner of the polygon; this connection
changes depending on the mouse position.
And, if the cursor isnt over an edge or a vertex
(it changes appearance if it is, depending on
which), a third line connects the mouse cursor
to another vertex.
This demonstrates one aspect of the new Cut
functionality; in previous versions, the first
click in a Cut operation connected to two
corners of the polygon.
5. Continue cutting in a rectangular pattern,
clicking once at the center of a different
polygon, finish by clicking once more at the
starting point, and then right-click to exit Cut
mode.