8

Editable Poly (Edge) 1035
Selec t Vertices By group
Co lor/Illuminatio nDetermines whether to
select vertices by vertex color values or vertex
illumination values.
Co lor Swatch—Displays the
Color S elector (page
1–157)
, where you can specify a color to match.
Select—Depending on w hich radio button is
chosen, selects all vertices w hose vertex color or
illumination values either match the color swatch,
or are within the range spec ified by the RGB
spinners.
RangeSpecifies a range for the color match.
All three RGB values in the vertex color or
illumination must either match t he color specified
by the color swatch in Select By Vertex Color, or
be w ithin plus or minus the values in the Range
spinners. Default=10.
Subdivision Sur face rollo ut
See
Subdivision Surface rollout (page 1–1019)
for
information on the Subdivision Surface rollout
settings.
Subdivision Displacement rollout
See
Subdivision Displacement rollout (page
1–1022)
for information on the Subdivision
Displacement rollout settings.
Paint Deformation rollout
Paint Deformation lets you stroke elevated and
indented areas directly onto object sur faces. For
more information, see
Paint Deformation Rollout
(page 1–1065)
.
Editable Poly (Edge)
Select an editable poly object. > Modify panel > Selection
rollout > Edge
Select an edita ble poly object. > M odify panel > Modifier
Stack display > Expand Editable Poly. > Edge
Selec t an editable poly obje ct. > Qu ad menu > Tools 1
quadrant > Edge
An edge is a line connecting two vertices that forms
thesideofapolygon.Anedgecantbesharedby
more than two polygons. Also, the normals of the
two polygons should be adjacent. If they aren’t,
you wind up with two edges that share vertices.
At the editable poly E dge sub-object level, you can
select single and multiple edges and transform
them using standard methods. This topic covers
the Edit Geometry and Edit Edges rollouts; for
other controls, see
Editable Poly (page 1–1012)
.
Note: Besidesedges,eachpolygonhasoneormore
internal
diagonals (page 3–1022)
that determine
how the polygon is triangulated by the software.
Diagonals can’t be manipulated directly, but you
can use the
Tur n
and
Edit Triangulation
functions
to change their positions.
Procedure
Exa mple: To use the Cut a nd Turn features:
3ds Max provides a convenient function for
turning edges, which, along w ith the Cut feature,
streamlines the custom modeling process
considerably. Specifically, cutting a new polygon
into existing geometry minimizes the number of
extra visible edges, typically adding none or one.
And after using cut, the new Turn function lets you
adjust any diagonal with a single click.
1. In the Perspect ive view port, add a Plane object.
This object is available from the Create panel >
Standard Primitives > Object Type rollout.