8

Editable Poly (Vertex) 1033
To stop slicing, right-click in the viewport, or click
QuickSlice again to turn it off.
Note: At the Vertex sub-object level, QuickSlice
affects the entire object. To slice only specific
polygons, use QuickSlice on a polygon selection at
the Poly sub-object level.
Cut Lets you create edges. C lick at the sta rt point,
move the mouse and click again, and continue
moving and clicking to create new connected
edges. Right-click once to exit the cur rent cut,
whereuponyoucanstartanewone,orright-click
again to exit Cut mode.
You can use vert ices, edges, and p olygons as the
endpoints of a cut. The mouse cursor changes in
appearance to indicate which ty pe of sub-object
it’s pointing to.
Note: Cut performance has b een enhanced in
3ds Max 7.Formoreinformation,see
this
procedure (p age 1–1035)
.
MSmoot h—Smoothes the s election using the
current settings. This command uses subdivision
functionality similar to that of the
MeshSmooth
modifier (page 1–714)
with NURMS Subdivision,
but unlike NURMS Subdivision, it applies the
smoothing instantly to the selected area of the
control mesh.
MSmoot h S etti ngs—Opens the
MeshSmooth
Selection dialog (page 1–1076)
,whichletsyou
specify how smoothing is applied.
TessellateSubdivides the selection based on the
Tessellation settings (page 1–1078)
.
Tessellation is u seful for increasing local mesh
density while modeling. You can subdivide any
select ion of polygons. Two tessellation methods
are available: Edge and Face.
Tessellate Settings—Opens the
Tessellate
Selection dialog (page 1–1078)
,whichletsyou
specify how smoothing is applied.
Mak e Planar—Forces all selected vertices to
become coplanar. The planes normal is the
averagesurfacenormaloftheselectedvertices.
Tip: OneapplicationforMakePlanarismakinga
flat side on an object. Normally, you would use a
contiguous selection set. If the selec tion includes
vertices on various parts of the object, the vertices
are still made planar, but with distort ing effects on
the rest of the geometry.
X/Y /Z—Makes the selected vertices planar and
aligns the plane with the corresponding plane
in the object’s local coordinate system. The
plane used is the one to which the button axis
is perpendicular, so, for example, clicking the X
button aligns the vertices with the local YZ axis.
V iew Align—Aligns the selection to the plane of
theactiveviewport.Inthecaseoforthographic
viewports, this is the s ame effect as aligning to the
construction grid when the home grid is active.
When alig ning to a Perspect ive viewport (or
Camera and Light views), the vertices are
reoriented to be alig ned to a plane that is parallel
to the camera’s v iewing plane. (Perspective
viewports have invisible ca mera planes.) In these
cases, the select ion is not translated but only
rotated.
Grid AlignAligns the selection to the current
construction plane. The cur rent plane is specified
bytheactiveviewportinthecaseofthehomegrid.
When using a g rid object, the cur rent plane is the
active grid object.
Relax—Applies the Relax function to the current
selection, using the Relax dialog sett ings (see
following). Relax normalizes mesh spaci ng by
moving each vertex toward the average location of
itsneighbors.Itworksthesamewayasthe
Relax
modifier (page 1 –769)
.
Note: At the object level, Relax applies to the entire
object. At any sub-object level, Relax applies only
to selected sub-objects.