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Editable Poly Surface 1021
Yo u c a n p r e s s E S C t o s t o p c a l c u l a t i o n a n d r e v e r t
to the previous iteration setting.
Smoothness—Determines how sharp a cor ner
must be before polygons are added to smooth it. A
value of 0.0 prevents the creation of any polygons.
A value of 1.0 adds p olygons to all vertices even if
theylieonaplane.
When the Smoothness check box in the Render
group (see below) is off, this setting controls
smoothness both in the viewp orts and at render
time. When the check bo x is on, this setting
controls smoothness only in the viewports.
Render group
Applies a d ifferent number of smoothing iterations
and/or a different Smoothness value to the object
at render time.
Tip: Usealownumberofiterationsand/oralower
Sharpness value for modeling, and higher values
for rendering. This lets you work quickly with
alow-resolutionobjectintheviewports,while
producing a smoother object for rendering.
Iterations—Lets you choose a different number of
smoothing iterations to b e applied to the object at
rendertime.TurnonIterations,andthenusethe
spinnertoitsrighttosetthenumberofiterations.
Smoothness—Lets you choose a different
Smoothnessvaluetobeappliedtotheobjectat
rendertime.TurnonSmoothness,andthenuse
the spinner to its right to set the smo othness value.
Separate By group
Smoothing Groups —Prevents the creation of new
polygons at edges b etween faces that don’t share at
least one smoothing group.
Mater ials—Prevents the creation of new polygons
for edges b e tween faces that do not share Material
IDs.
Update Options group
Sets manual or render-time update options, for
situations where the complexity of the smoothed
object is too high for automatic updates. Note that
you can also choose Iterations under the Render
group to set a greater degree of smoothing to be
applied only at render time.
Always—Updates the object automatically
whenever you change any MeshSmooth settings.
When R ender ing—Updates the v iewport display of
theobjectonlyatrendertime.
Manually—Turns on manual up dating . When
manual updating is selected, any settings you
changedon’ttakeeffectuntilyouclicktheUpdate
button.
Update—Updates the object in the viewport to
match t he current MeshSmooth settings. Works
only when you choose When Rendering or
Manually.