8
Editable Poly Surface 1019
deformation modifiers (such as Bend) applied to
the object. This provides a m agnet-like effect with
a sphere of influence around the selection.
For more information, see
Soft Selection Rollout
(page 1–945)
.
Edit (sub-object) rollout
The Edit (sub-object) rollout provides
sub-object-specific functions for editing an
editable poly object and its sub-objects. For
specific information, click any of the links below:
Edit Ver t ices rollout (page 1–1028)
Edit Edges rollout (page 1–1039)
Edit Borders rollout (page 1–1048)
Edit Polygons/Elements rollout (page 1–1055)
Edit Geom e try rollout
The Edit Geometry rollout provides global
functions for editing an editable poly object and
its sub-objects. For specific information, click any
of the links below:
Editable Poly (Object) (page 1–1023)
Editable Poly ( Vertex) (page 1–1031)
Editable Poly (Edge) (page 1–1044)
Editable Poly (B order) (page 1–1051)
Editable Poly (Polygon/Element) (page 1–1059)
Subdivision Surface rollout
Applies subdiv ision to the object in the style of
MeshSmooth (page 1–714)
, so you can work on a
lower-resolution "cage" mesh and simultaneously
see a smoother, subdivided result. This rollout is
available at all sub-object levels, as well as at the
object level, and always affects t he entire object.
Smooth R es ult—Applies the same smoothing
group to all polygons.
Use NURMS Subdivision—Applies smoothing
via the NURMS method. See
NURMS
.The
difference between NURMS in Editable Poly and
MeshSmooth is that the latter gives you access to
control vertices, but the former does not.