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1014 Chapter 9: Sur face Modeling
slice a circular primitive, or change the number
of sides on a cylinder. Any modifiers you apply
to an object are merged into the mesh as well.
After conversion, the only entry left on the stack
is "Editable Poly."
To maintain a n object’s creation parameters:
As noted in the previous procedure, if you
convertanexistingobjecttoaneditablepoly,
3ds Max replaces the creation parameters in
the stack w ith "Editable Poly." The creation
parameters are no longer accessible or
animatable. If you want to maintain the
creation parameters, you can use the
Tur n To
Poly modifier (page 1–863)
.
Inter face
Stack Display
For more information on the Stack Display, see
Modifier Stack (page 3–802)
.
Show End ResultNormally , if you apply a
modifier such as
Symmetry (page 1–851)
to an
editable poly object and then return to the Editable
Poly stack entry, you cannot see t he effect of the
modifier on the object’s geometry. But if you turn
on Show End Result while in sub-object level,
you can see the final object as a white mesh, the
original sub-object selection as a yellow mesh, and
theoriginaleditablepolymeshasanorangemesh.
Selec tion rollout
The Selection rollout provides tools for accessing
different sub-object levels and display settings and
for creating and modifying selections, and displays
information about selected entities.
When you first access the Modify panel with
an editable poly selected, you’re at the Object
level, with access to several f unctions available as
described in
Editable Poly (Object) (page 1–1023)
.
You can toggle the various sub-object levels, and
access relevant functions, by clicking the buttons
at the top of the Selection rollout.
Clickingabuttonhereisthesameaschoosing
a sub-object type in the modifier stack display.
Click t he button again to turn it off and return to
the Object selection level.
Note: Youcanconvertsub-objectselectionsin
three different ways with the use of the C TRL and
SHIFT keys:
•Toconvertthecurrentselectiontoadifferent
sub-object level, click i ng a sub-object button
on the Selection rollout with CTRL held down.
Thisselectsallsub-objectsatthenewlevelthat
touch the previous selection. For example,
if you select a vertex, and then CTR L+click
the Polygon button, all polygons that use that
vertex are selected.
To conv ert the selection to only sub-objects
all of whose source components are originally