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Editable Mesh (Edge) 999
Edit Geom e try rollout
Delete—Deletes selected edges and both faces
attached to each edge.
Attach—Lets you attach another object in the
scene to the selected mesh. You can attach any
type of object, including splines, patch objects,
and NURBS objects. Attaching a non-mesh object
converts it to a mesh. Click the object you want to
attach to the currently selected mesh object.
For further details, see
Attach
.
Divi de—Lets you divide edges into two edges with
a new vertex at the center of each edge. Click
Divide, and then select an edge to be divided. Each
edge is divided where you click it. You can click as
manyedgesasyouwantdivide,insequence.To
stop dividing, click D ivide again or right-click.
Tu rn—Rotates the edge within its bounding.
All mesh objects in 3ds Max are composed of
triangularfaces,butbydefault,mostpolygons
are depicted as quadrilaterals, with a hidden edge
dividing each quad into two triangles. Turn lets
you change the direction in which the h idden edge
(or any other) runs, thus affecting how the shape
changes when you t ransform sub-objects directly,
or indirectly with a modifier.
Extrude & Chamfer group
These controls let you extrude edges and bevel
them using a chamfer function. Edge extrusion
works in a fashion similar to face extrusion. You
can apply both effects interactively (by dragging
on edges) or numerically (u sing spinners).