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996 Chapter 9: Surface Modeling
Release the mouse at that point to weld all selected
vertices to the target vertex they were dropped on.
The pixels spinner to the right of the Target
button sets the m aximum distance in screen pixels
between the mouse cursor and the target vertex.
Remove Isol ated V er ti ces—Deletes all isolated
ver t ices in the object, regardless of the current
selection.
V iew Align—Aligns selected vertices to the plane of
the active view port. In the case of orthogr aphic
viewports, this is the same effect as a ligning to the
construction grid when the home grid is active.
When aligning to a perspective viewport
(including camera and light views), the software
reorients vertices to align them to a plane that is
parallel to the camera’s viewing plane. (Perspective
viewports have implied camera planes.) In these
cases, the selection of vertices is not t ranslated but
only rotated.
Grid Align—Aligns the selected vertices to the
current construction plane. The current plane is
specified by the active viewport in the case of the
home grid. When using a grid object, t he current
plane is the act ive g rid object.
Mak ePlanar—Forces all selected vertices to b ecome
coplanar. The plane’s normal is the average surface
normal of all faces attached to the selected vert ices.
CollapseCollapses selected vertices into an
averaged ver tex.
Sur face Properties rollout
These controls let you set the weight and color for
vertices.
Weigh tDisplays and lets you change ver tex
weights for NURMS operations (see
MeshSmooth
Modifier (page 1–714)
).
Edit Vertex Colors group
Use these controls to assig n t he color, illumination
color (shading), and alpha (transparency) values
of selected vertices.
Co lorClick the color swatch to change the color
of selected vertices.
Illumination—Click the color swatch to change the
illumination color of selected vertices. This lets
you change the illumination of a vertex without
changing the vertex’s color.
Alpha—Lets you assign an alpha (transparency)
value to selected vertices.
The spinner value is a percentage; zero is
completely transparent and 100 is completely
opaque.