8
Editable Mesh (Object) 991
To Objects/Elements —
Specifies whether the
exploded faces become the separate objects or
elements of the current object.
Remove Isol ated V er ti ces—Deletes all isolated
vertices in the object regardless of the current
selection.
View Align—Aligns all vertices in selected objects
totheplaneoftheactiveviewport.Ifasub-object
level is active, this function affects only selected
vertices or those belonging to selected sub-objects.
Inthecaseof
orthographic v iewports (page
3–1080)
, using View Align has the same effect as
aligning to the construction grid when the home
grid is active. When aligning to a perspective
viewport (including camera and light views), the
vertices are reoriented to be aligned to a plane
that is parallel to the camera’s viewing plane. T his
plane is perpendicular to the view direction that is
closest to the vertices’ average position.
Grid Align—Aligns all vertices in selected objects to
the plane of the cu rrent view. If a sub-object level
is active, function aligns only selected sub-objects.
This function aligns the selected ver tices to the
current construction plane. The current plane is
specified by the active viewport in the case of the
home grid. When using a grid object, t he current
plane is the act ive g rid object.
Sur face Properties rollout
Specifies surface approximation settings for
subdividing the editable mesh. These controls
work like the surface approximation settings
for
NURBS surfaces (page 1–1079)
.Theyare
used when you apply a
displacement m ap (page
2–1352)
totheeditablemesh.
Note: The Surface Properties rollout is available
only for editable mesh objects; it does not appear
in the Modify panel for an object to which
the Edit Mesh modifier is applied. With Edit
Mesh-modified objects, you can use the
Disp
Approx mo difier (page 1–607)
tothesameeffect.
Subdivision Displacement—When on, faces are
subdivided to accurately displace the mesh,
usingthemethodandsettingsyouspecifyinthe
Subdivision Presets and Subdivision Method
group boxes. When off, the mesh is displaced by
moving existing vertices, the way the
Displace
modifier (p age 1–608)
does. Default=off.