8

988 Chapter 9: Surface Modeling
Editable Mesh (Object) (page 1–989)
Editable Mesh (Vertex) (page 1–992)
Editable Mesh (Edge) (p age 1–997)
Editable Mesh (Face/Polygon/Element) (page
1–1001)
Working with Mesh Sub-Objects
This topic descr ibes how to work with sub-object
selections w hen you are editing an
Editable Mesh
(page 1–984)
.
See also
Edit Modifiers and Editable O bjects (page 1–491)
Modif ying at the Sub-Object Level (page 1–492)
Modifier Stack Controls (page 3–802)
Editable Mesh (p age 3–1026)
Editable Poly (page 3–1026)
Selecting a nd Transforming
In selecting and t ransforming sub-object
geometry, you use standard techniques:
•Clickinganyvertex,edge,or
face/polygon/element selects it.
Holding down CTRL lets you add to or subtract
from the selection with single clicks.
Holding down ALT lets you a subtract from
the select ion with single clicks, or w ith
Window/Crossing select ions.
Beginning a select ion outside the object starts a
region selection. Holding down CTRL during
region selection lets you add to the selection.
Once you’ve made a sub-object selection, you can
usetheSPACEBARtolocktheselectionwhile
you’re working with it.
Usin g S ub-Obj ect S el ection
With either an editable mesh (or Edit Mesh
modifier) or a Mesh Select modifier, you can
store three separate sub-object selections: one
for each selection level (vertex, face, and edge).
These selection sets are saved with the file. With
sub-object selections, you have these options:
Choose one of the selection sets to pass
geometry up the stack to other modifiers. Only
one selection set is active at a time.
Change to one of the other selection sets at any
time.
•Use
named selection sets (page 1–85)
for
sub-object geometry you want to reuse.
In modeling a head, for example, you might
have a number of different vertex selections for
forehead, nose, and chin. Such selections can
be difficult to re-create, so named sets give you
easy access to the or i ginal selection when you
want to rework a particular area.
Clonin g Sub -Ob ject Geo m et ry
Using SHIFT+transform w ith a selection of
vertices or faces displays the Clone Part Of Mesh
dialog.Thisletsyoudeterminewhetheryouwant
to "Clone To Object" or "Clone To Elemen t." Click
the desired option, optionally giving the cloned
object a new name, then click OK.
If you choose Clone To Object, the cloned copy
becomes a plain mesh object, entirely separate
from the original object. The new object is
given the name in the field to the right of the
Clone To Object radio button.
If you choose Clone To Element, the selection
is cloned in its new position and remains part
of the original object.
Animating Sub-Object Geometry
When you work with an editable mesh, you can
directly transform and animate a sub-object