8

Editable Mesh Surface 985
features described in the Editable Mesh topics also
apply to objects with Edit Mesh applied, except
as noted.
Tip:
Editable Poly (page 1–1012)
is similar to
Editable Mesh, but lets you work with polygons of
four or more sides, and provides a greater range of
functionality.
Tip: You can exit most Editable Mesh command
modes, such as Extrude, by right-clicking in the
active viewport.
See also
Edit Modifiers and Editable O bjects (page 1–491)
Modif ying at the Sub-Object Level (page 1–492)
Modifier Stack Controls (page 3–802)
Procedure
Toproduceaneditablemeshobject:
Firstselecttheobject,andthendooneofthe
following:
Right-click the object and choose Editable
Mesh from the Convert To submenu in the
transform quadrant.
Use the
Collapse utilit y (page 1–948)
.
Apply a modifier to a parametr ic object that
turns the object into a mesh object in the stack,
and then collapse the stack. (For example, you
canapplyaMeshSelectmodifier.)
•Importanon-parametricobject,suchasthat
found in a 3DS file.
Converting an object to an editable mesh removes
all parametric controls, including the creation
parameters. For example, you can no longer
increase the number of seg ments in a box, slice a
circular primitive, or change the number of sides
on a cylinder. Any modifiers you apply to an
object are collapsed as well. After conversion, the
only entry left on the stack is "Editable Mesh."
Maintaining an object’s creation parameters:
As described in the above procedure, you can
convertanexistingobjecttoaneditablemesh,
which replaces the creation parameters in the stack
w ith "Editable Mesh." The creation parameters are
no longer accessible or animatable. If you want to
maintain the creation parameters, you can use the
following modifiers:
Edit Mesh Modifier (page 1–613)
Mesh Select Modifier (page 1–710)
Delete Mesh Modifier (page 1–605)
Tessellate Modifier (page 1–854)
Face Extrude Modifier (page 1–673)
Affect Region Modifier (page 1–538)
Interf ace
Modifier Stack display
Show End R esult—Normally , if you apply a
modifier such as Twist to an editable-mesh object
andthenreturntotheEditableMeshstackentry,
you cannot see the effect of the modifier on the
object’s geometry. But if you turn on Show End
Result while in sub-object level, you can see the
original sub-object selection as a yellow mesh,
the fin al object as a white mesh, and the original
editable mesh as an orange mesh.