8
Quad Patch 981
Patch gr ids provide convenient "building material"
for custom surfaces and objects, or for adding
patch surfaces to existing patch objects.
You c an animate the surface of a Patch object using
various modifiers such as the Flex and Morph
modifiers. Control vertices and tangent handles of
a patch surface can be animated with an Editable
Patch modifier.
Surf ace Tool s
The output of the
Surface modifier (page 1–833)
is a Patch object. Patch objects offer a flexible
alternative to mesh and NURBS modeling and
animation.
Quad patch and tri p atch
Editable Patches
You can conv ert a basic patch grid to an
editable
patch object (p age 1–950)
.Theeditablepatch
has a variety of controls that let you directly
manipulate it and its sub-objects. For example, at
the Vertex sub-object level, you can move vertices
or adjust their Bezier handles. Editable patches
let you create surfaces that are less regular, more
free-form than the basic, rectangular patches.
When you convert a patch to an editable patch,
you lose the ability to adjust or animate its creation
parameters.
See also
Edit Modifiers and Editable O bjects (page 1–491)
Modif ying at the Sub-Object Level (page 1–492)
Modifier Stack Controls (page 3–802)
Procedure
To creat e a patch grid:
1.
On the Create panel > Geometry > Patch Grids
> Object Type rollout, click either Quad Patch
or Tri Patch.
2. Drag over any viewport to create a patch.
Interf ace
AutoGr id—Uses surface normals as a plane to
create patches. Click a patch type and then click
and drag the cursor over a f ace in the viewports.
Detailed information about the two patch grid
types is available in these topics:
Quad Patch (page 1–981)
Tri Patch (page 1–983)
Qua d Pa tch
Create panel > G eometr y > Patch Grids > Quad Patch
Create menu > Patch Grids > Quad Patch
QuadPatchcreatesaflatgridwithadefaultof36
visible rectangular facets. A hidden line divides
each facet into two triangular faces for a total of
72 faces.