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Phase Offsets the phase of the wave from its origin at the wave object's center.
Whole values have no effect; only fractional values do. Animating this
parameter makes the wave appear to travel through space.
Decay When set to 0.0, the wave has the same amplitude or amplitudes
throughout world space. Increasing the Decay value causes amplitude to
diminish as distance increases from the position of the wave warp object.
Default=0.0.
Display group
These options control the geometry of the Wave warp gizmo. In some cases,
such as when the two Amplitude values differ, they change the effect of the
wave.
Sides Sets the number of side segments along the wave object's local X
dimension.
Segments Sets the number of segments along the wave object's local Y
dimension.
Divisions Adjusts the size of the wave icon without altering the wave effect
as scaling would.
Flexibility parameter (Modify panel)
The Wave space warp also has a Flexibility parameter that you can adjust
individually in each bound object's stack, at the Wave Binding level. The
parameter belongs to each binding; it doesn't appear with the Wave warp
parameters.
2780 | Chapter 14 Space Warps and Particle Systems