2009
Interface
Select from the options for repeating your animation and options for applying
a linear value.
Constant Holds the value of the end key of the range for all frames. Use
constant when you want no animated effect before the first key of the range
or after the last key. Constant is the default out-of-range type.
Cycle Repeats the same animation as within the range. If the first and last
keys in the range have different values, the animation will show an abrupt
"jump" from the last key to the first. Use Cycle when you want an animation
to repeat, but do not need the ends to match.
Loop Repeats the same animation as within the range, but interpolates between
the last key and first key in the range to create a smooth loop. If the first and
last key are both at the extreme ends of the range, Loop will behave exactly
like Cycle. If you use Position Ranges to extend the range bar beyond the keys,
the added length determines the amount of time used to interpolate between
the last key and the first key. Use loop with an extended range bar to produce
smoothly repeating animation.
Ping Pong Alternates between a forward and backward repeat of the animation
within the range. Use Ping Pong when you want your animation to alternate
back and forth.
Track View Toolbars | 3603