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Slave Controllers can be assigned manually, but is also automatically applied
to selected tracks when a Block controller is created in Track View Global
Tracks. A Slave controller transfers key data to a Block controller. Slave
controllers are described in the Block controller topic.
Available Animation Controllers and Constraints
Attachment Constraint on page 3288: A Position controller that attaches an
object's position to a face on another object. The target object doesn't have
to be a mesh, but must be able to convert itself to a mesh.
Audio Controller on page 3135: Animates a parameter or object using a sound
file.
Bezier Controller on page 3138: Smoothes function curves between transform
keys, giving the effect of continuous, natural movement. The Bezier controller
is the default controller for position and scale.
Barycentric Morph Controller on page 3137: Applied during the creation of a
morph object. Each morph key represents a series of weights for all morph
targets.
Block Controller on page 3142: Group tracks from multiple objects into Blocks.
Blocks can be copied, pasted, scaled and saved. Use Blocks to quickly re-create
a complex motion anywhere in an animation.
Color RGB Controller on page 3149 (Point 3 XYZ Controller): Creates separate
tracks for red, green, and blue.
Euler XYZ Rotation Controller on page 3151: Combines separate, single-value
float controllers to specify an angle of rotation about each of the X, Y, and Z
axes. You can specify the order the axes are rotated.
Expression Controller on page 3154: Mathematical expressions control object
parameters such as length, width, and height, or transform and modifier
values, such as position coordinates.
IK Controller on page 3382: Assigned to a hierarchy through the use of an IK
Solver. Can be automatically assigned to bones at the time of creation by using
Assign to Children.
Linear Controller on page 3193: Makes the function curves between each of the
keyframes into straight lines.
List Controller on page 3194: Combines controllers.
Link Constraint on page 3308: Animates the transfer of hierarchical links from
one object to another. You can, for example, have the same object passed
from object to object.
3594 | Chapter 15 Animation