2009

3 Select the FFD lattice.
4 Choose Deform group > All Vertices.
The tablecloth is immediately deformed because all vertices are now
affected, including those outside the lattice volume, and Falloff is set to
0. A falloff value of 0 means that the distance of the vertices from the
lattice doesn't matter. Any number greater than 0, however, limits the
effect.
5 Set the Falloff spinner to 0.4.
No longer influenced by the FFD space warp, the tablecloth returns to
its square shape.
6 Turn on Auto Key, and go to frame 100.
7 In the Top viewport, select the tablecloth, and move it until it's centered
over the table.
8 As the tablecloth nears the table, it droops down to the floor, sweeps up
and over the table, and finally drapes itself over the table.
9 As you move the time slider back and forth and examine the animation,
you might find that the bottom of the tablecloth is deformed to the point
where it's hanging below the floor. To fix this, turn off Auto Key, go to
frame 100, select the lower ring of control points, and move them up
2772 | Chapter 14 Space Warps and Particle Systems