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points to the original lattice source volume causes the distortion of the affected
object.
The FFD(Cyl) space warp uses a cylindrical array of control points in its lattice.
This FFD is available as both an object modifier and a space warp. For
information on the object modifier version, see
FFD (Box/Cylinder) Modifiers
on page 1460.
You create FFD space warps as separate objects similarly to the way you create
standard primitives: by dragging the mouse in the viewport. The result is a
lattice of control points. The source lattice of an FFD modifier is fitted to the
geometry it's assigned to in the stack. This might be a whole object or a
sub-object selection of faces or vertices.
Because FFD space warps are separate objects, they carry their own adjustable
dimension parameters among the creation parameters.
You can apply object modifiers to space warp objects. For example, you can
use the Linked XForm modifier with a space-warp FFD.
Procedures
Example: Create an animated tablecloth:
Finished tablecloth using FFD (Cyl) space warp
2768 | Chapter 14 Space Warps and Particle Systems