2009

Time Editing
Dope Sheet offers you a variety of tools for working directly with time. You
can select a period of time, which includes all the keys within that period,
and then perform different operations on that time segment. You can copy
and paste time to loop animations, or reverse time so the animation plays
backward. You can insert time to add a space to an animation, or delete time
to shorten a motion.
NOTE For Dope Sheet procedures, see the individual tools and menu choices
within the links below.
Dope Sheet Speed Improvements
In 3ds Max, only tracks displayed in the current field of view are computed,
optimizing the responsiveness of the Dope Sheet editor.
Dope Sheet now temporarily retains the key caches so tracks that have already
been computed as a result of the parent being computed needn't be
recomputed. The cache is used instead.
The default auto-navigation settings for the Dope Sheet editor now only
auto-expand to the node track for the currently selected object. This reduces
the number of tracks whose keys need to be displayed and also helps enforce
the top-down workflow the Dope Sheet editor is designed for.
See also:
Track View Menu Bar on page 3547
Dope Sheet Toolbars on page 3578
Select Time on page 3630
Edit Ranges on page 3642
Edit Keys on page 3607
Time Ruler
Main toolbar > Curve Editor (Open) > Time Ruler (below right-hand pane)
Graph Editors menu > Track View - Curve Editor/Track View - Dope Sheet >
Time Ruler (below right-hand pane)
Time Ruler | 3523