2009
Bind To Follow Object group
Controls to bind and unbind an object in an inverse kinematic chain to a
follow object.
(Label) Displays the name of the selected follow object. Displays the word
"None" if no follow object is set.
Bind Binds an object in an inverse kinematic chain to a follow object.
Unbind Unbinds the selected object in a HD IK chain from its follow object.
Precedence (HD Solver)
Make a selection with an HD IK Solver applied. > Hierarchy panel > IK > Object
Parameters rollout > Precedence
You can use the three joint precedence controls to alter how the IK Solution
is calculated.
The default joint precedence is 0. This is suitable for many IK solutions. It
assumes that joints closest to where a force is applied (the end effector) will
move more than joints farther from the force.
Child->Parent values are calculated by assuming the root of the entire
hierarchy has a precedence value of 0 and each child has a value equal to 10
times its depth from the root. In a four-object hierarchy starting with the root,
the values would be 0, 10, 20, and 30.
Parent->Child values are calculated by assuming the root of the entire
hierarchy has a precedence value of 0 and each child has a value equal to 10
times its depth from the root. In a four-object hierarchy starting with the root,
the values would be 0, -10, -20, and -30.
■ Default joint precedence occurs whenever all joints in the kinematic chain
have the same precedence value. Assigning a value of 100 to all objects in
the kinematic chain is exactly the same as assigning a value of 0.
■ An IK chain of three objects with precedence values of 0, 30, and 200 would
have the same solution if the precedence were changed to be 1, 2, and 3.
Hierarchy Panel Commands | 3491