2009

Use the R (Relative) buttons to establish a relative offset with Bind Position
and Bind Orientation.
Binding an Object to the World
Binds an object to the world if you want the object to hold its position and
orientation as long as possible during IK operations.
Binding an Object to a Follow Object
Binds a selected object in your IK chain to any other object that is not a
descendant of the selected object. This other object is called the follow object.
Procedures
To bind an object to the world:
1 Select the object to be bound.
2 Click IK in the Hierarchy panel and expand the Object Parameters rollout.
3 Select one or both of the Bind boxes.
Turn on Bind Position to cause the object to attempt to maintain its
current location.
Turn on Bind Orientation to cause the object to attempt to maintain
its current orientation.
To bind an object to a follow object:
1 Turn on Bind and select the object in a kinematic chain to be bound.
Moving your mouse over an acceptable target will change the cursor to
a push-pin icon.
2 Drag to the follow object and release.
3 Turn on Bind Orientation if you want the bound object to match the
rotation of the follow object. Bind Position is automatically selected.
Turn off an axis (Axis: XYZ). The specified axis is no longer influenced
by the follow object or the New IK Position end effector.
Use Weight to set the relative influence of multiple follow objects or end
effectors, and thus their priority in solving the IK solution. The higher
the relative Weight value, the higher the priority.
3488 | Chapter 15 Animation