2009
Position/Orientation/Bind to Follow Object (HD Solver) on page 3487
Precedence (HD Solver) on page 3491
Copying, Pasting, and Mirroring Joint Parameters (HD Solver) on page 3493
Sliding and Rotational Joints Rollouts (HD Solver) on page 3495
Procedures
To create a terminator in any hierarchy or HD IK chain:
1 Select an object in any hierarchy or HD IK chain that you want to be the
terminator.
2 In the Object Parameters rollout, turn on Terminator.
The terminated objects will not move when you use Interactive, Applied,
or HD IK animation.
Interface
Terminator Sets the base of an IK chain by defining one or more selected
objects as terminators.
Turn on Terminator to stop calculation of the kinematic chain before it reaches
the root object of the hierarchy. A terminator object stops calculation at the
terminator's child object; the terminator itself is not affected by the IK solution.
This gives you very precise control over the behavior of the kinematic chain.
Position/Orientation/Bind to Follow Object (HD
Solver)
Make a selection with an HD Solver applied. > Hierarchy panel > IK > Object
Parameters rollout > Position/Orientation/Bind to Follow Object groups
Use the controls in these group boxes to bind objects in a HD IK chain to the
world or to follow objects. Use the various options to modify the behavior of
the bindings.
Use weighted and axis-specific binding controls to create different weights for
each binding, and to specify which axes the bound follow object influences.
Hierarchy Panel Commands | 3487