2009

You create FFD space warps as separate objects similarly to the way you create
standard primitives: by dragging the mouse in the viewport. The result is a
lattice of control points. The source lattice of an FFD modifier is fitted to the
geometry it's assigned to in the stack. This might be a whole object or a
sub-object selection of faces or vertices.
Because FFD space warps are separate objects, they carry their own adjustable
dimension parameters among the creation parameters.
You can apply object modifiers to space warp objects. For example, you can
use the Linked XForm modifier with a space-warp FFD.
Geometric/Deformable | 2761