2009

Moving an object along the working pivot Z axis
IMPORTANT Most Working Pivot tools are best used in working contexts other
than the Hierarchy panel. For example, you can use it in the Modify panel context
while editing mesh sub-objects. For this reason, its highly recommended that you
use
Customize User Interface on page 7697 > Main UI group > Working Pivot category
actions to create a set of controls that you can use anywhere in the 3ds Max
interface. For example, you could create a custom Working Pivot toolbar on page
7700 with buttons that give you access to the Working Pivot commands while editing
meshes.
Procedure
To use Working Pivot:
1 Turn on Edit Working Pivot and use standard transform tools and/or the
Place Pivot To group on page 3482 commands to place and orient the
working pivot. Turn off Edit Working Pivot when done.
2 You can use the working pivot in either of two ways:
Turn on Use Working Pivot from either the Hierarchy panel or your
custom UI control
on page 3480.
3480 | Chapter 15 Animation