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Align to Object Rotates the pivot to align with the object's transformation
matrix axes.
Align to World Rotates the pivot to align with the world coordinate axes.
If you chose Affect Object Only, the buttons work as follows:
Center to Pivot Moves the center of the object to its pivot location.
Align to Pivot Rotates the object to align its transformation matrix axes with
the pivot.
Align to World Rotates the object to align its transformation matrix axes with
the world coordinate axes.
Pivot group
Reset Pivot Resets the pivot point to the position and orientation it held when
the object was first created. This is not affected by the state of the Affect Pivot
Only and Affect Object Only buttons.
Working Pivot Rollout
Make a selection. > Hierarchy panel > Pivot button > Working Pivot rollout
As an alternative to the object’s own pivot, you can use the working pivot for
applying transforms to any object in the scene. This allows you, for example,
to rotate an object about an arbitrary, persistent point in the scene without
interfering with the object’s own pivot.
You position and orient the working pivot using standard transform tools as
well as some special options available on this rollout, and can activate it at
any time. You can use it for editing geometry at the object and sub-object
levels. Keep in mind, however, that the working pivot cannot be used as a
transform center when creating animation (see
Animation and the Transform
Center
on page 954).
NOTE The scene contains only one working pivot, which is independent of other
scene elements such as geometry.
Hierarchy Panel Commands | 3479