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Variation The amount by which each particle can vary from the Bounce
setting.
Chaos The amount of variation from the perfect angle of reflection (found
when Chaos is set to 0.0). 100% induces a variation in reflection angle of up
to 90 degrees
Friction The amount by which particles are slowed as they move along the
deflector surface. A value of 0% means they're not slowed at all. A value of
50% means they're slowed to half their original speed. A value of 100% means
they stop moving when they strike the surface. Default=0%. Range=0% to
100%.
TIP To have particles slide along a deflector surface, set Bounce to 0. Also, unless
influenced by a force such as Wind or Gravity, particles meant to slide should strike
the surface at an angle other than 90 degrees.
Inherit Vel (Velocity Inheritance) When the value is greater than 0, the motion
of the deflector affects particles as well as the other settings. For example, if
you want an animated SDeflector passing through an array of particles to
affect the particles, turn up this value.
Width Sets the deflector's width.
Length Sets the deflector's length.
Geometric/Deformable
FFD(Box) Space Warp
Create panel > Space Warps > Geometric/Deformable > Object Type rollout >
FFD(Box)
Create menu > Space Warps > Geometric/Deformable > FFD(Box)
Free-form deformations (FFDs) provide a method of deforming an object by
adjusting the control points of a lattice. The offset position of the control
points to the original lattice source volume causes the distortion of the affected
object.
The FFD(Box) space warp is a box-shaped lattice FFD object similar to the
original FFD modifiers. This FFD is available as both an object modifier and
a space warp. For information on the object-modifier version, see
FFD
(Box/Cylinder) Modifiers
on page 1460.
2760 | Chapter 14 Space Warps and Particle Systems