2009

Item Displays the name of the selected object.
Pick Object Click this, and then click any renderable mesh object to be used
as a deflector.
Particle Bounce group
Bounce Determines the speed with which particles bounce off the deflector.
At 1.0, the particles bounce at the same speed as they approach. At 0, they
don't deflect at all.
Variation The amount by which each particle can vary from the Bounce
setting.
Chaos The amount of variation from the perfect angle of reflection (found
when Chaos is set to 0.0). 100% induces a variation in reflection angle of up
to 90 degrees.
Friction The amount by which particles are slowed as they move along the
deflector surface. A value of 0% means they're not slowed at all. A value of
50% means they're slowed to half their original speed. A value of 100% means
they stop moving when they strike the surface. Default=0%. Range=0% to
100%.
TIP To have particles slide along a deflector surface, set Bounce to 0. Also, unless
influenced by a force such as Wind or Gravity, particles meant to slide should strike
the surface at an angle other than 90 degrees.
Inherit Vel (Velocity Inheritance) When greater than 0, the motion of the
deflector affects particles as well as the other settings. For example, to animate
the SDeflector passing through a passive array of particles, turn up this value
to affect the particles.
Display Icon group
Icon Size This spinner displays and lets you change the size of the icon.
Deflector Space Warp
Create panel > Space Warps > Deflectors > Object Type rollout > Deflector
Create menu > Space Warps > Deflectors > Deflector
Deflectors | 2757