2009
End Effector Parent Links an end effector to another object in the scene.
Since end effectors are not, in themselves, objects, you won't see this linkage
in Track View, but the linked end effector will inherit the transformations of
its parent.
NOTE Apart from the root object, you can't link an end effector to an object in
the hierarchy because it would create an endless loop. The position of all objects
in the hierarchy depends on the position of the end effector, so the end effector
can't depend on the position of an object in the hierarchy.
End Effector (Display) Displays the name of the selected parent object.
Link Makes a selected object a parent of the currently selected link.
Unlink Unlinks the currently selected end effector from its parent.
Remove IK group
Delete Joint Deletes any selection of bones or hierarchical objects. Doesn't
delete the IK; only the selected hierarchical members.
NOTE Using the DELETE key will delete the entire hierarchy.
Remove IK Chain Deletes the IK Solver from the hierarchy. Doesn't delete
the objects or bones, only the IK controls.
Position Displays the Key Info parameter rollouts specific for a Position end
effector. This option is not active if no Position end effector is assigned. (The
Key Info parameters are the same as those used for any Position controller.)
Rotation Displays the parameters for an assigned Rotation end effector. This
option is not active if no Rotation effector is assigned. (The Key Info parameters
are the same as those used for any Rotation controller.)
Inverse Kinematics (IK) | 3431