2009
Interface
IK Solver Plane group
Swivel Angle Controls the Solver Plane which determines the direction of
the knee or elbow in a human limb. The Swivel Angle can be manipulated in
the viewport by turning on Swivel Angle Display in the Display Options rollout,
and then turning on Manipulate Mode. When the swivel angle manipulator
is displayed in the viewport, you can interactively animate the handle to
animate the solver plane.
Pick Target Lets you select another object to use to animate the Swivel Angle.
Use Turns the use of the Target on and off.
Parent Space Defines what space the Swivel Angle is relative to. Use this on
chains with multiple solvers, so the swivel angle manipulations on one chain
will not affect the second. For more information, see
White Paper: Swivel
Angle of the HI IK Solver
on page 3397.
IK Goal Defines the Swivel Angle parent space relative to the IK Goal.
Start Joint Defines the Swivel Angle Parent Space relative to the Start Joint.
Thresholds group
Use to define the tolerances the system uses for its calculations.
Inverse Kinematics (IK) | 3415