2009
Assume Pref Angles Copies the X, Y, and Z preferred angle channels of each
bone and places them into its FK rotation subcontroller. This essentially
performs the inverse operation of the Set As Pref Angles function.
Bone Joints group
Allows you to change the ends of the IK chain.
Pick Start Joint Defines one end of the IK chain. Select from the viewport or
by name (press H).
Pick End Joint Defines the other end of the IK chain. The direction of the
chain is defined by the hierarchy, not by Start and End Joint. Select from the
viewport or by name (press H).
WARNING If you change the Start or End Joints so the IK Limb Solver so there
are more than two bones between the start and end, the solver will not work.
Moving the IK goal does not affect the bones.
TIP The order of the hierarchy determines the direction of the chain. You cannot
reverse the direction of the chain by picking Bone 10 as the start and Bone 1 as
the end.
IK Solver Properties Rollout (HI Solver)
Select end effector of an HI IK chain. > Motion panel > Parameters button >
IK Solver Properties rollout
Here are the additional controls for the HI IK solver. The IK Solver Plane is
controlled here through the Swivel Angle, which can be animated directly or
using a target object.
In the Parent Space group you can choose to whether the IK goal or the start
joint will be used as the parent space for the swivel angle. If IK Goal is selected
(which is the default), then the Swivel Angle of the chain is defined in the
parent space of its goal. If Start Joint is chosen, then the Swivel Angle will be
relative to the parent space of the start joint. These two options allow a much
better control of the swivel angle on a chain with two HI IK solvers. For
example, the first solver on the upper part of a chain can use a Swivel Angle
in the Parent Space of the Start Joint, while the second IK solver on the lower
part of the chain uses the Parent Space of the IK Goal. In this case, the change
of the Swivel Angle for one chain won’t change the orientation of the other
one.
3412 | Chapter 15 Animation