2009
You can display any object as a bone object. Select the object and then choose
Bone Tools from the Animation menu. This opens the Bone Tools floater. On
the Object Properties rollout, turn on Bone On. Then go to the Display panel,
and on the Link Display rollout turn on Display Links and Link Replaces
Object, which displays the bones instead of the object. This can be useful if
you have a geometrically intensive hierarchy to animate. The interactive
viewport response is faster when the geometry is hidden and displayed as links
only.
Any object hierarchy can be displayed as bones.
Any object hierarchy can be displayed as bones.
Inverse Kinematics (IK) | 3387