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IK Solvers
Select an object in a hierarchy where you want IK to start. > Animation menu
> IK Solver > Apply an IK solver. > Click the object in the hierarchy where you
want the IK chain to end.
An IK solver creates an inverse kinematic solution to rotate and position links
in a chain. It applies an IK Controller to govern the transforms of the children
in a linkage. You can apply an IK solver to any hierarchy of objects. You apply
an IK solver to a hierarchy or part of a hierarchy using commands on the
Animation menu. Select an object in the hierarchy, choose an IK solver, and
then click another object in the hierarchy to define the end of the IK chain.
Bones system with HI IK solver applied
Each type of IK solver has its own behavior and workflow, as well as its own
specialized controls and tools that display in the Hierarchy and Motion panels.
3382 | Chapter 15 Animation