2009
Adjusting Pivots
You can think of an object's pivot point as representing its local center and
local coordinate system. The pivot point of an object is used for a number of
purposes:
■ As the center for rotation and scaling when the Pivot Point transform
center is selected.
■ As the default location of a modifier center.
■ As the transform offset for linked children.
■ As the joint location for IK.
You can adjust pivot points by clicking Pivot on the Hierarchy panel, and
then using the
Adjust Pivot rollout on page 3476 tools.
The functions on the Adjust Pivot rollout cannot be animated. Adjusting an
object's pivot on any frame changes it for the entire animation.
See also:
■
Working Pivot Rollout on page 3479
Affecting Pivot Only
When Affect Pivot Only is on, move and rotate transforms are applied only
to the pivot of a selected object.
■ Moving or rotating the pivot does not affect the object or its children.
■ Scaling the pivot scales the object from the pivot center, but its children
are unaffected.
Hierarchies | 3345