2009

Procedures
To use the UOmniFlect space warp:
To use a universal omniflector, you need a minimum of three objects in the
scene:
1 The particle system
2 The UOmniFlect space warp
3 The object used as the deflector
4 Add or select an object used as the deflector.
5 Create a particle system whose particles intersect the deflector object.
6
On the Create panel, click Space Warps. Choose Deflectors
from the list, and then click UOmniFlect.
7 Click and drag in a viewport to place the space warp icon.
NOTE The size and position of the UOmniFlect icon do not alter the effect.
8 Apply the deflector to the particle system using the appropriate method:
If using
Particle Flow on page 2795, specify the deflector in the Collision
test
on page 2960 or Collision Spawn test on page 2964 parameters.
If using a non-event-driven particle system on page 3002, bind
on page 2691 the particle system to the deflector icon.
9
On the Modify panel > Parameters rollout > Object-Based
OmniFlector group, click Pick Object, and then select the object to use
as a deflector.
10 Adjust the particle system and UOmniFlect parameters as necessary.
Deflectors | 2747