2009

The Hierarchy panel on page 7661 contains commands to control how links
behave.
The
Motion panel on page 3426 contains commands to control how links
behave when using an History Dependent (HD) Solver
Common Uses for Hierarchies
Link a large collection of objects to a single parent so they can be easily
animated and transformed by moving, rotating, or scaling the parent.
Link the target of a camera or light to another object so it tracks the object
through the scene.
Link objects to dummy objects to create complex motions by combining
multiple simple motions.
Link objects to simulate jointed structures to animate characters or
mechanical assemblies.
Parts of a Hierarchy
The relationship between objects linked together in a hierarchy is analogous
to a family tree.
Parent Object that controls one or more children. A parent object is often
controlled by another superior parent object. In the following figure, objects
1 and 2 are parent objects.
Child Object controlled by its parent. A child object can also be a parent to
other children. In the following figure, objects 2 and 3 (the support and hub)
are children of object 1. Objects 5 (the seats) are children of object 4, the Ferris
wheel.
Ancestors Parent and all of the parents parents of a child object. In the
following figure, objects 1 and 2 are ancestors of object 3.
3332 | Chapter 15 Animation