2009
UOmniFlect Space Warp
Create panel > Space Warps > Deflectors > Object Type rollout > UOmniFlect
UOmniFlect, the universal omniflector, provides more options than the original
UDeflector. This space warp lets you use any other geometric object as a particle
deflector. The deflections are face accurate, so the geometry can be static,
animated, or even morphing or otherwise deforming over time.
NOTE Some particle “leakage” can occur with this deflector, particularly when
you use many particles and a complex deflector object. To avoid this, perform a
test render to check for leaking particles, and then add POmniFlects to catch the
strays.
UOmniFlect viewport icon
2746 | Chapter 14 Space Warps and Particle Systems