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NOTE When you assign an Orientation constraint via the Animation menu, the
software assigns a Rotation List controller to your object. In the Rotation List rollout
list you will find Orientation Constraint, which is the constraint you assigned. To
view the Orientation Constraint rollout, double-click Orientation Constraint entry
in the list.
Add Orientation Target Adds new target objects that influence the constrained
object.
Add World as Target Aligns the constrained object to the world axis. You
can weight the amount of influence that the world target has on the
constrained object as you would any other target object.
Delete Orientation Target Remove targets. Once removing the target, it will
no longer influence the constrained object.
Weight Assigns and animates weight values for each target.
Keep Initial Offset Preserves the original orientation of the constrained object.
When you turn off Keep Initial Offset, the object adjusts itself to match the
orientation of its target or targets. Default=off.
Transform Rule When an orientation constraint is applied to an object that
is part of a hierarchy, this determines whether the local node transform or
the parent transform will be used for the orientation constraint.
Local –>Local When selected, the local node transform is used for the
orientation constraint
World –>World When selected, the parent or world transform will be applied,
rather than the local node transform.
Wire Parameters
Select an object. > Animation menu > Wire Parameters > Wire Parameters
Select an object. > Right-click quad menu > Transform (lower-right) quadrant
> Wire Parameters
Wire Parameters lets you link parameters from one object to another in the
viewport, so that adjusting one parameter changes the other automatically.
This enables you to set up one- and two-way connections between specified
object parameters, or to control one or more objects with a dummy object
containing the desired parameters. By wiring parameters, you can set up
3322 | Chapter 15 Animation