2009

8 Choose Link Constraint.
9 In the Link Params rollout, click Link To World.
10 Move the time slider to frame 1.
11 Click Add Link and select the cylinder.
It now becomes a target. The Link Constraint relationship is now active
between the sphere and the cylinder.
12 Move the time slider to frame 50.
13 Turn on the Auto Key button and move the cylinder a good distance
away from where it is.
14 Play back the animation.
The sphere follows the cylinder as it moves. The sphere is link-constrained.
15 Select the sphere.
16 Move the time slider to frame 25.
17 On the Motion panel > Link Param rollout, click Add link and select the
box.
You have now added another target that becomes active at frame 25.
18 Turn off the Auto Key button and play back the animation. The sphere
is linked to the cylinder from frame 0 to 24. It follows the cylinder until
frame 25 where it links to the box.
3310 | Chapter 15 Animation